Renegade Game Studios: G.I. Joe Roleplaying Game - Intercontinental Adventures, Factions in Action Vol. 2 Sourcebook, Ages 14+, 3-6 Players
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Renegade Game Studios: G.I. Joe Roleplaying Game - Intercontinental Adventures, Factions in Action Vol. 2 Sourcebook, Ages 14+, 3-6 Players
G.I. JOE: RPG - INTERCONTINENTAL ADVENTURES FACTIONS IN ACTION VOL. 2 SOURCEBOOK - The Battle Rages Beyond Joe and Cobra! Intercontinental Adventures: Factions in Action Vol. 2 gives a deep dive into three unaligned key factions in the G.I. JOE Roleplaying Game: The Arashikage ninja clan, the Dreadnok mercenary biker gang, and the Oktober Guard who defend Warsaw Pact countries! Each faction comes with new mechanics, statistics, contacts for its members, advice for GMs on creating faction-specific stories, and specialized faction equipment. This volume contains the following: In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. JOE and COBRA, and how to run campaigns dedicated to them! 40 new General Perks, 17 new pieces of gear and upgrades, 11 new vehicles, and more! Six minor factions, including four customizable ones, granting more tools for international intrigue! Intercontinental Adventures: Factions in Action Vol. 2 requires the G.I. JOE Roleplaying Game Core Rulebook to use. The Cobra Codex Sourcebook is not required, but strongly recommended for those engaging in cartoon villainy